We are looking for a software engineer who is passionate about animation and world class user experiences including both usability and performance. You will leverage the Roblox game engine and tools to build groundbreaking experiences that push the boundaries of what is possible on the platform.
You Will:
- Help develop experiences that push the quality bar beyond what was previously thought possible on the platform
- Analyze existing animation tech and tools and determine what is needed to meet a project's objectives
- Author documentation on issues, improvements and feature requests for all aspects of character animation tech on Roblox
- Work closely with gameplay engineers to implement gameplay interactions using animation tech
- Implement cutting-edge solutions to feature requests and collaborate with the Roblox avatar animation team on larger features
- Have fun working with our internal content teams and community developers to improve the overall state of animation on Roblox
You Have:
- 8+ years of experience with knowledge of character animation,
game engines and tools
- Proficiency in C++: Strong C++ programming skills with an ability to write high quality, performant code; experience with Lua is a plus
- Passion about interactive: You are driven to build amazing experiences with great animations for users on the platform
- Foundation oriented mindset: You believe that strong 3D math skills and a well thought out code architecture are important
- Performance focus: You embrace software performance considerations, with an ability to implement performant solutions for platforms including mobile
- Personally Motivated: Self-sufficient, self-organized and able to take ownership of a project throughout its full lifecycle
- A Team player mentality: Ability to work closely with and inspire the rest of your team while displaying excellent interpersonal and communication skills
Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted).