05 Aug
|
Electronic Arts (EA)
|
Vancouver
05 Aug
Electronic Arts (EA)
Vancouver
Overview
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. We empower tinkerers, craftspeople, and storytellers to develop games like The Sims and build a world as it could be.
Responsibilities
- Collaborate with team members to establish and assign tasks across Engineering, Design, and Experience Design.
- Partner with Producers to navigate priority changes while managing scope and quality to deliver on commitments.
- Track team progress and provide regular status reporting and capacity plan updates.
- Identify risks and lead mitigation across assigned features and systems.
- Determine resource needs to meet task and project requirements.
- Lead Agile ceremonies including stand‑ups and sprint planning.
- Manage direct reports in client and gameplay engineering – guide individual development plans and conduct regular one‑on‑ones and performance reviews.
- Provide line management to employees across disciplines within the project team.
- Coordinate dependencies with internal teams and external partners.
- Resolve cross‑discipline issues by partnering with product owners, tech leads, and craft leads.
- Define workflows and ensure processes are documented and understood.
- Propose creative solutions to team issues across processes, strategy, and communication.
- Develop working relationships with the immediate team and those outside of the immediate team that impact successful completion of the project.
- Manage hiring for the team; work with craft directors, subject‑matter experts, and recruiting to define roles, interview candidates, and deliver equitable offers.
Qualifications
- Minimum of 5+ years of project management or team leadership experience in a software development setting.
- 2+ years of applied experience managing direct reports and driving career development and performance.
- 2+ years of experience managing the workload for engineers.
- Bachelor's degree in a relevant field or equivalent professional experience.
- An understanding of game development, interdisciplinary dependencies, and associated development risks.
- Effective collaboration in a cross‑discipline team environment.
- Experience with different project management methodologies, such as Waterfall and Agile.
- Preferred candidates with engineering management and video game live service experience.
Compensation and Benefits
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. Pay offered will be determined based on a number of relevant factors such as education, qualifications, and location.
Pay Ranges
- British Columbia (Vancouver or Victoria) – $122,300 – $170,700 CAD
Pay is just part of the overall compensation at EA. For Canada, the package includes 3 weeks of vacation, 10 days of sick time, paid top‑up to EI/QPIP advantages, 12 weeks maternity, 4 weeks parental/adoption leave, extended health/dental/vision coverage, life insurance, disability insurance, retirement plan, and potential bonus and equity.
EEO Statement
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Employment qualified applicants with criminal records will be considered in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
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📌 Development Director (Vancouver)
🏢 Electronic Arts (EA)
📍 Vancouver