Développeur logiciel senior (interface utilisateur)/ Senior Software Developer (UI) - Battlefield

Développeur logiciel senior (interface utilisateur)/ Senior Software Developer (UI) - Battlefield

05 Aug
|
Electronic Arts
|
Montreal

05 Aug

Electronic Arts

Montreal

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Senior UI Software Engineer – Scalable Platform

Motive

Based in Montreal, a city booming with culture, art, creativity, and technology – we play with purpose and are dedicated to making legacy‑defining games.

We’rea passionate team out to change the game—how games are made and played, and how a studio and its team members can thrive. We do this by promoting an inclusive culture, a safe place to be yourself, and by nurturing a growth mindset. Although our approach may seem straightforward, it leads us to create the best work of our careers, bringing unique and immersive experiences to our players.

Join us on this extraordinary journey.

The Role

As a Senior Software Engineer on the UI Engine team, you will lead initiatives focused on scalability, performance, and platform robustness across Battlefield’s UI technology stack.

Operating at the engine and systems level, you will help evolve our UI platform to support large‑scale content production and high‑performance runtime requirements across multiple teams and feature areas. You’ll work cross‑functionally with engine, rendering, gameplay, and performance teams to identify systemic improvements, drive architectural changes, and ensure our UI systems meet the demands of modern large‑scale development.

This role combines hands‑on technical execution with technical leadership.



You will define initiatives, break down complex technical challenges, and collaborate across High‑Level Features (HLFs) and central performance teams to deliver sustainable solutions.

Responsibilities

- Drive scalable platform initiatives within the UI engine domain in collaboration with technical leadership.
- Architect, implement, and evolve engine‑level UI systems with a strong focus on performance and robustness.
- Identify systemic bottlenecks and lead cross‑team efforts to address CPU, memory, and runtime efficiency challenges.
- Break down complex technical problems into actionable work across the team.
- Partner with engine systems, rendering, and performance teams to align on optimization strategies.

Example Work

- Lead cross‑discipline efforts to improve CPU and memory efficiency of UI systems in large‑scale gameplay scenarios.
- Build and extend profiling, budgeting, and performance analysis capabilities at the engine level.
- Refactor and modernize legacy systems to improve stability, maintainability, and performance visibility.

Skills & Requirements

- 8+ years of professional software engineering experience.
- Extensive experience working with engine‑level or central technology systems in the games industry.




- Strong background in CPU and memory profiling in real‑time environments.
- Proven experience driving architectural initiatives across multiple teams.
- Ability to define technical direction while remaining hands‑on with complex implementation work.
- Excellent cross‑team collaboration and communication skills.

Highly Meriting

- Experience working with Frostbite.
- Background in scalable engine platform development.
- Experience partnering with central performance or engine teams.
- Experience working on large AAA live products.

Electronic Arts adopts a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well‑being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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📌 Développeur logiciel senior (interface utilisateur)/ Senior Software Developer (UI) - Battlefield
🏢 Electronic Arts
📍 Montreal

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