Software Engineer III (AI/ML) - EA SPORTS FC (British Columbia)

Software Engineer III (AI/ML) - EA SPORTS FC (British Columbia)

05 Aug
|
Electronic Arts (EA)
|
British Columbia

05 Aug

Electronic Arts (EA)

British Columbia

Description & Requirements
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. As a leader in the gaming industry, EA SPORTS is driving transformational changes in game development and player experiences. The FC QVE team focuses on revolutionary game testing, building Gen AI systems and using advanced Machine Learning techniques. You will join this team and report to the QVE Technical Director.

Main Responsibilities

Generative AI & ML Testing: Develop adversarial testing frameworks to detect biases, edge cases, and security flaws in ML and Generative AI models.

Speech & Gameplay Model Validation: Build testing systems for AI speech models and gameplay ML models, focusing on human-like quality, anomaly detection, and behavioural consistency.

Infrastructure & Pipelines: Architect internal APIs, CI/CD pipelines, and orchestration workflows to ensure high-capacity experimentation and observability.

Collaborative Improvement: Collaborate across the FC franchise with game area teams to develop testing systems for AI/ML game features.

Operational Excellence: Boost engineering output by adopting advanced AI-assisted workflows and maintaining rigorous standards for code quality.

Core Requirements

Have a Bachelor’s degree in Computer Science, Mathematics, or a related technical field, or equivalent experience.

At least 5 years of game or tool engineering experience using C++ and C#.

At least 2 years of practical experience with Machine Learning and Generative AI.

Programming skills in Python and C++, with intrinsic knowledge of system design and distributed backends.

Experience with console platforms, game development lifecycles, and testing ML-integrated game features.

Other Qualifications





Advanced degree (Master’s) in a relevant technical discipline.

Familiarity with frameworks such as TensorFlow or PyTorch.

Demonstrated history of deploying and maintaining ML models within commercial software environments.

Knowledge and passion for the sport of football (soccer).

Compensation And Perks
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. Pay will be determined based on a number of relevant business and candidate factors.

PAY RANGES

British Columbia (depending on location e.g. Vancouver vs. Victoria) – $122,300 - $170,700 CAD

Pay is just one part of the overall compensation at EA.

For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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📌 Software Engineer III (AI/ML) - EA SPORTS FC (British Columbia)
🏢 Electronic Arts (EA)
📍 British Columbia

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