Game Production Instructor (Sessional Faculty) (British Columbia)

Game Production Instructor (Sessional Faculty) (British Columbia)

05 Aug
|
LaSalle College Vancouver
|
British Columbia

05 Aug

LaSalle College Vancouver

British Columbia

Position Summary
LaSalle College Vancouver is seeking a Game Production Instructor with significant industry experience in game development to lead senior-level production and post-production courses. These courses represent the culmination of the program, where students work in multidisciplinary teams to deliver a fully realized game project. The ideal candidate has first-hand experience shipping games or working through full production cycles and is comfortable mentoring teams through scope management, agile workflows, milestone delivery, QA, polish, and release preparation. They understand the realities of production pressure, cross‑disciplinary collaboration, and iterative development—and can translate that experience into structured academic guidance. This role requires a coach‑mentor mindset rather than traditional lecture delivery. The instructor acts as a studio lead, providing direction, feedback, accountability, and qualified expectations while allowing students to take ownership of their projects.

Teaching Scope

Pre‑production: Concept development, design definition, technical planning, and setting up the pipeline.

Production Team I – Initial production phase and playable build.

Production Team II – Continued production, iteration, QA, and polish.

Post‑production – Feature lock, optimization, post‑mortem, and release preparation.

Key Responsibilities

Teach a minimum of one, a maximum of five sections per term, as assigned by the Program Director and/or Chief Academic Officer.

Lead student teams through a studio‑style production pipeline, from planning to shipped build.

Facilitate weekly sprint cycles: sprint planning, task estimation and assignment, sprint reviews and retrospectives, milestone and feature‑lock enforcement.

Guide students in scope definition and management, time and resource planning, cross‑disciplinary collaboration (programming, art, audio, design), risk identification and mitigation.

Review and provide feedback on playable builds and weekly submissions,



production documentation (TDDs, design documents, art bibles, sprint reports), QA plans and testing results.

Enforce professional production standards: version control discipline, build stability and submission requirements, naming, organization and documentation practices.

Support post‑production activities: feature lock and stabilization, bug fixing and optimization, post‑mortem analysis, marketing materials and presentation preparation.

Provide clear, actionable feedback while holding students accountable to deadlines and quality expectations.

Maintain accurate grading, attendance, and progress tracking.

Student Mentorship

Mentor students transitioning from academic exercises to professional production workflows.

Model professional studio behavior, communication, and accountability.

Support teams through conflict resolution, prioritization challenges, and production setbacks.

Prepare students for industry expectations: team roles and responsibilities, production pacing and iteration, portfolio and showcase readiness.

Key Relationships

Chief Academic Officer

Program Director / Program Lead / Program Coordinator

Academic Advisors

Faculty

Students

Required Qualifications

Master’s degree in computer science, software engineering, game programming, or related field, or equivalent industry experience.

5+ years of professional experience in the game industry or interactive media production.

Demonstrated experience working through full game development cycles, from concept to release.

Strong understanding of Agile and Scrum methodologies, game production pipelines,



cross‑disciplinary team collaboration, scope, scheduling, and milestone management.

Experience working with Unity and/or Unreal Engine in a production context.

Ability to mentor, guide, and evaluate team-based student projects.

Strong communication and leadership skills.

Note on International Credentials
International academic credentials will only be accepted if accompanied by a WES assessment or equivalent evaluation. Any costs associated with obtaining the assessment are the candidate’s responsibility and the evaluation must be completed prior to the official hiring date.

Preferred Qualifications

Experience shipping one or more commercial or publicly released games.

Prior experience in a leadership role (Producer, Lead Developer, Technical Director, or similar).

Teaching, coaching, or mentorship experience in an academic or studio setting.

Familiarity with QA processes, post‑mortem practices, and portfolio development.

Attributes
All employees at LaSalle College Vancouver are defined by key attributes we value: action oriented, innovative/creative, resourceful, respects people’s individuality and differences, engaging/effective communicator, committed to sharing knowledge and best practices, have a global perspective, embraces change, client/customer focused, and resilient.

Equity & Diversity
Equity and diversity are vital to achieving academic excellence. A welcoming and inclusive community helps amplify voices that have historically been underrepresented or silenced. We actively encourage applications from individuals belonging to groups that have experienced marginalization, as outlined in the B.C. Human Rights Code, including but not limited to those based on sex, sexual orientation, gender identity or expression, racialization, disability, political belief, religion, marital or family status, age, and/or identity as a First Nations, Métis, Inuit, or other Indigenous person.

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📌 Game Production Instructor (Sessional Faculty) (British Columbia)
🏢 LaSalle College Vancouver
📍 British Columbia

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