Artiste audio III (généraliste) / Audio Artist III - Generalist (British Columbia)

Artiste audio III (généraliste) / Audio Artist III - Generalist (British Columbia)

05 Aug
|
Electronic Arts (EA)
|
British Columbia

05 Aug

Electronic Arts (EA)

British Columbia

Description & Requirements
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Team Overview
EA Create is a collective of content production teams partnering with EA Studios game teams to provide outstanding visuals, audio and technology. Our teams consist of artists, engineers, technicians, designers and development directors. Worldwide, we combine our teams to form a global group of extraordinary individuals fueled by imagination and a unified passion for creating amazing visuals, sound and experiences. We are a diverse team, unified through collaboration, culture and craft.

Role Overview
Join EA's Create Audio team as an Audio Artist and immerse yourself in crafting world-class soundscapes for ambitious projects. This temporary, full‑time role offers the chance to collaborate with core game teams and audio experts, pushing the boundaries of game audio. You'll be at the forefront of audio design and implementation, creating immersive experiences that captivate players. Bring your passion for video games, technical expertise, and creative flair to our inclusive culture. Showcase your skills and contribute to the next evolution of the skate franchise.

This is a 6‑month temporary contract. You'll work in a hybrid environment at our Vancouver or Montreal office, reporting to the Development Director.

Responsibilities

Create Quality Audio:



Design and support high‑quality SFX across a variety of features for the skate title.

Implement Audio: Implement, tune, and test audio features in game using established tools and pipelines.

Support areas outside SFX: Edit and master music tracks and VO/Speech content.

Collaborate with Teams: Work with Design, Animation, VFX, and Audio Leadership to ensure audio aligns with the game vision.

Troubleshoot Audio Bugs: Identify and resolve audio‑related issues within the game.

Ownership: Ability to guide the design and implementation approach for owned features or content.

Requirements

4+ years of game audio and/or post‑production experience.

Working knowledge in using game audio authoring tools and pipelines (Wwise, FMOD).

Strong knowledge of Reaper or Nuendo.

Experience supporting multiple areas of game audio, such as SFX, music implementation, VO/Speech editing, or related audio content workflows.

At least one shipped game demonstrating SFX design and implementation for a gameplay feature.

Understanding of visual programming (Unreal, Pure Data, Max MSP, Reaktor) and scripting (Python, Lua).

Understanding of version control tools (e.g., Perforce).

Artistic, creative, and technical sensibilities.





Please provide a link for a demo reel in your application.

Pay Transparency - North America
Compensation And Benefits
The ranges listed below are what EA in positive faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES

British Columbia (depending on location e.g. Vancouver vs. Victoria) $77,700 - $107,900 CAD

Pay is just one part of the overall compensation at EA. In Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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📌 Artiste audio III (généraliste) / Audio Artist III - Generalist (British Columbia)
🏢 Electronic Arts (EA)
📍 British Columbia

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