Principal Engineer, Animation Research (Toronto)

Principal Engineer, Animation Research (Toronto)

05 Aug
|
Electronic Arts
|
Toronto

05 Aug

Electronic Arts

Toronto

We are looking for a Principal Animation Researcher - someone with a wide gamut of experience in real-time animation to contribute their unique expertise across SEED’s projects and create technology that enables world‑class experiences for our players.

With your passion for animation, you have a good sense of the path to true innovation for animation in video games. You know the relevant research areas in the field and know how they need to evolve and be applied to deliver unforgettable experiences.

You will work with the team’s leadership to set the group’s direction regarding animation research. You will also work with other researchers to design and implement animation technology that enables novel experiences for our players. This is an applied R&D; role: you excel at both researching and implementing end‑to‑end solutions and know how to balance between quality and performance to ensure the delivery of results.

This position is onsite from one of our EA offices in Canada, and it offers an prospect for remote work. This role also includes the possibility of leading a small team of researchers. Should this align with your aspirations, you will report to SEED’s Head of Technology. Otherwise, you will report to our Generative AI research vector leader.

As a Principal Animation Researcher at SEED, you will:

- Bring new ideas, discuss, and implement solutions to some of the most complex video game animation challenges to create differentiation for EA
- Research novel animation technology and applications for real‑time use cases in games and game development pipelines
- Build demos that showcase novel applications of animation technology
- Collaborate with other developers at SEED on projects where your unique expertise will create novelty across SEED’s projects that live at the intersection of many domains
- Collaborate with game teams and central technology groups to understand their requirements better and bring expertise in overlapping areas




- Lead the end‑to‑end delivery of novel animation technology, from the R&D; workbench into products at EA, in partnership with game teams and central technology groups
- Share and influence animation at EA across different forums such as Tech Summits, internal conferences, the Principal Engineer Community, and other opportunities as they arise
- Share your work through publications, open sourcing, and speaking at conferences

You have a desire to explore new areas of game development; someone who is passionate, creative, communicative, and invested.

Qualifications

- At least 15 years of experience in the gaming industry or a related field, with a focus on real‑time animation research and development
- Expertise in animation algorithms and techniques; optionally, experience with machine learning techniques for animation and character movement
- A track record of having delivered animation technology, either in AAA games or relevant products
- Publications, presentations, or related artifacts in real‑time animation research
- Proficient in programming languages such as C++, Python, or similar
- Familiarity with game engines
- Works well within a team and wants to collaborate with other researchers, engineers, artists, and designers
- Willingness to travel for conferences and visit teams across EA studios
- Has a genuine care for video games
- Optionally, has experience leading a team

Ceci ne s’applique pas au Québec.

BC COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.

BASE SALARY RANGES

- British Columbia (depending on location e.g. Vancouver vs. Victoria)
- $193,600 - $271,700 CAN Annually

Base salary is just one part of the overall compensation at EA. We also offer a package of advantages including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance.

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📌 Principal Engineer, Animation Research (Toronto)
🏢 Electronic Arts
📍 Toronto

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