Développeur de logiciels III/Audio Software Developer III - Battlefield (Montreal)

Développeur de logiciels III/Audio Software Developer III - Battlefield (Montreal)

04 Aug
|
Electronic Arts
|
Montreal

04 Aug

Electronic Arts

Montreal

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, current perspectives are invited, and ideas matter. A team where everyone makes play happen.

The Battlefield Engine Core

Audio team is looking for an engineer like you to help us take the sound of Battlefield to the next level. As a member of Engine Core Audio, you will work with a highly technical team, developing software across multiple areas, from gameplay hooks to signal processing, content creation pipelines to platform specific optimizations. Your work will have a strong impact on the audio team and player experience across multiple projects within the Battlefield franchise.

Responsibilities

- Develop and maintain game audio systems using the Frostbite engine
- Develop and maintain audio workflows and tooling to support our audio content creators
- Document the design, functionality, and usage of audio systems / tools, sharing knowledge with users as required
- Contribute to the future direction of Battlefield audio technology and how the team delivers it
- Gather feedback from users to identify areas for improvement Skills & Requirements:
- 5+ years of commercial software engineering experience with C++
- Experience developing, debugging and profiling in a large multi-threaded C++ codebase
- Commercial experience working with game audio middleware (e.g. WWise , FMOD etc.) / proprietary audio engine, or related audio technology (e.g. plugin development)




- Strong analytical skills to troubleshoot and solve complex technical challenges
- Ability to work with users to design, plan and implement maintainable software systems to meet their needs
- Experience working with standard development tools (e.g. for source control, reviews, planning documentation, testing)
- Excellent teamwork and communication skills for working in a cross-functional environment across multiple studios in different time zones
- Native or fluent English, both spoken and written Nice to Have - Experience working with game engines such as Unreal, Unity, or proprietary engines
- Experience shipping one or more AAA games
- Experience with development on games consoles (e.g. PS5, XBSX|S)
- Experience in optimizing code for performance and efficiency
- Experience using Visual Studio
- Experience using Perforce / Git We want to connect you with job opportunities that align with your interests, skills, and expertise. When you create an EA Careers Account and are logged into the portal, you can click “Get Recommendations” to view a curated list of job openings. These recommendations are enhanced by automated processing, including artificial intelligence, and take into account your skills and experience.



However, all employment decisions are made by our hiring teams, not by automated systems.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic

Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law.

EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

📌 Développeur de logiciels III/Audio Software Developer III - Battlefield (Montreal)
🏢 Electronic Arts
📍 Montreal

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