Développeur.se sénior.e d’outils /Senior Tools Developer (Apex Legends) (Vancouver)

Développeur.se sénior.e d’outils /Senior Tools Developer (Apex Legends) (Vancouver)

04 Aug
|
Electronic Arts
|
Vancouver

04 Aug

Electronic Arts

Vancouver

- California
- United States of America
- Montreal
- Canada 212777 Description & Requirements Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Job Title: Senior Tools Developer (Apex Legends) Location: Vancouver, BC, Montreal, QC or Los Angeles, CA Work Model: Hybrid Founded in 2010, Respawn was created with the philosophy that when talented people have creative freedom, they’ll make extraordinary games that achieve the unexpected.

Respawn

Entertainment is the Academy Award‑winning studio behind Apex Legends, Titanfall, and Star Wars Jedi titles. Join us to help shape the future of one of the world’s leading live service franchises. As a Senior Tools Developer, you will report to the Lead Tools Developer and own the development of asset pipeline tools for Apex Legends.

You will design and improve systems that support content creation, packaging, and delivery. You will partner with engine, rendering, and content teams to streamline workflows, improve reliability, and enable teams to build high-quality player experiences efficiently.

Responsibilities - Design and maintain asset pipeline tools and core systems - Build scalable solutions for asset compilation and packaging - Optimize workflows for reliability, speed, and usability - Collaborate with engine, rendering, and content teams - Resolve toolchain issues and manage technical debt - Implement automated testing and continuous integration - Mentor developers through reviews and technical guidance Qualifications - 8+ years developing tools or engine systems for games - Strong C++ experience in production environments - Experience building or supporting asset pipelines - Familiarity with asset compilation and packaging systems - Experience working with large codebases and pipelines - Understanding of game engine architecture and editor workflows - Experience improving performance and reliability of tools Pay Transparency - North America The ranges listed below are what EA in valuable faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits.

Pay offered will be determined based on a number of relevant business and candidate factors (e.g., education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES Pay is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full‑time employees. Certain roles may also be eligible for bonus and equity.

For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top‑up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full‑time employees. Certain roles may also be eligible for bonus and equity.

Electronic

Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law.

EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

📌 Développeur.se sénior.e d’outils /Senior Tools Developer (Apex Legends) (Vancouver)
🏢 Electronic Arts
📍 Vancouver

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