Lead Technical Artist (relocate, remote) (Kirkland)

Lead Technical Artist (relocate, remote) (Kirkland)

04 Aug
|
Bilinguallink
|
Kirkland

04 Aug

Bilinguallink

Kirkland

Torn Banner Studios is a Toronto, Canada-based independent game development studio founded in 2010.

Medieval

Warfare, a multi-million copy selling title that redefined melee combat in gaming. Today, our team of around 100 developers is dedicated to creating unique, challenging, and fun gaming experiences. We are seeking an experienced and highly motivated Lead Technical Artist to help drive the visual quality, technical excellence, and production efficiency of our multiplayer game projects.

Working closely with Art, Engineering, Design, and Production teams, you will act as the critical bridge between artistic vision and technical implementation, developing scalable pipelines, tools, and workflows that empower content creators while ensuringperformance, stability, and maintainability. As the tech art leader, you will help define our technicalart strategy, mentor team members, establish best practices, and champion innovation across the studio.

Note: While this role can be carried out remotely, candidates are required to be current Ontario residents or willing to relocate to Ontario. Establish and maintain best practices for asset creation, optimization, implementation, and content workflows. Serve as the primary Tech Art liaison between Art, Engineering, Design, and Production teams.

Identify production bottlenecks and implement scalable solutions to improve team efficiency and content quality. Evaluate new technologies, workflows, and Unreal Engine features to support project goals Champion employee development through mentorship and learning opportunities. Support artists with technical implementation, troubleshooting, and performance optimization.

Ensure art content is optimized for multiplayer gameplay across target platforms. Analyze and resolve performance bottlenecks related to rendering,



memory usage, streaming, shaders, and content budgets. 8+ years of professional experience as a Technical Artist within the games industry. ~ Experience shipping at least one AAA or high-quality AA title on PC and/or console platforms. ~ Experience creating custom tools and pipeline solutions for Unreal Engine, Maya, Houdini, or other DCC applications. ~ Robust understanding of Physically Based Rendering (PBR), linear workflows, shader development, and modern real-time rendering techniques. ~ Advanced knowledge of Unreal Engine 5, including Blueprints, Materials, Niagara, asset management, and performance optimization workflows. ~ Literacy in programming languages preferably C++/HLSL/Python or equivalent. ~ Strong understanding of performance profiling and optimization techniques for game engines Bonus Experience shipping multiplayer titles.

Experience with procedural content generation workflows and Houdini Engine. 6.5 weeks paid vacation ~ Flexible schedule and work location, with your choice of remote, hybrid, or on-site. ~ Healthcare & benefits plan, for you and your family ~100% parental leave top-up for 16 weeks, for Canadian employees. To see our team, our office and what we do as a company visit We are Torn Banner Studios.

Torn Banner

Studios welcomes and encourages applications from people with disabilities. Accommodations are available on request for candidates taking part in all aspects of the selection process. The pay range for this role is $180,000 – 210,000 per year.

Transparency on use of AI and position vacancy Our recruitment process does not use artificial intelligence to automatically screen, assess, or select applicants. One AI–enabled tool that may be used during the interview process is that of interview recording, transcription, and summarizing.

📌 Lead Technical Artist (relocate, remote) (Kirkland)
🏢 Bilinguallink
📍 Kirkland

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