Senior Level Designer (Winnipeg)

Senior Level Designer (Winnipeg)

04 Aug
|
Piranha Games
|
Winnipeg

04 Aug

Piranha Games

Winnipeg

Piranha Games is an action gaming studio with unparalleled experience developing licensed products for big-name franchises, including AAA licensed titles such as; Need for Speed: Undercover and Duke Nukem Forever. Best known for the Free-to-Play game title MechWarrior Online, PGI is as committed as ever to creating world-class action-based games, having most recently released MechWarrior 5: Clans.

Piranha

Games is part of the Enad Global 7 group. For more information, please visit www.piranhagames.com

Piranha Games is proud to be an equal chance employer. We celebrate diversity and are committed to fostering an inclusive environment for all employees. Formal education is not always required. All team members are hand-picked because they are skilled in their individual fields, immensely creative and hard workers. We hire avid gamers and mold them to the standards we believe make amazing products.

Should you need assistance or an accommodation due to a disability, you may contact us at [email protected]

We thank you for your interest in this position. Due to the number of applications, only those selected for an interview will be contacted.

WHY YOU SHOULD WORK WITH PGI

People-focused Events & Initiatives

Competitive Compensation

RESPONSIBILITIES

Organize and manage the level design process and production pipeline

Design and own individual levels from concept to completion

Work closely with the Design Director and the Design team to ensure gameplay is consistent across all levels

Work with the Level Designers to keep pacing, timing, sightlines and choke-points as key elements when designing levels





Collaborate with the Art Director to help establish environmental settings and aesthetics

Work with Technical Artists and Engineering to help identify issues that may arise in development

Work with the Project Manager to ensure that levels are on time per the project development timeline

Implement gameplay using game engine editors and scripting tools

Document and maintain level direction and production targets

Actively participate in making recommendations on how to improve gameplay quality and group productivity

Provide mentorship for other Level Designers fostering positive communication through professional, supportive and prompt interactions

Other duties as assigned

REQUIREMENTS

7+ years of industry experience, with at least 2 AAA credited titles on console/PC

Extensive knowledge of pipelines, pacing of missions, sightlines and visual blockers for tuning gameplay and performance A combination of education and relevant experience or Bachelor’s degree in related field

Solid understanding of various game engine environment tools and Blueprint scripting tools

Solid understanding of limitations and work arounds when it comes to level design

Knowledge of various environment creation tools, as well as popular 3D packages such as 3DStudioMax, Maya, World Machine, etc.

A proven problem solver with an analytical mind and critical thinking skill

Excellent communication skills, both verbally and written

ADDITIONAL QUALIFICATIONS – NICE TO HAVE

Ability to think of creative solutions to technical limitations of the game engine

Understanding how terrain is formed in both real world and theoretical environments

Experience working within Agile Game Development methodologies

📌 Senior Level Designer (Winnipeg)
🏢 Piranha Games
📍 Winnipeg

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