Modelshop Hardsurface Artist (Apex Legends) (British Columbia)

Modelshop Hardsurface Artist (Apex Legends) (British Columbia)

04 Aug
|
Respawn Entertainment
|
British Columbia

04 Aug

Respawn Entertainment

British Columbia

Electronic Arts Creates Next‑Level Entertainment Experiences That Inspire Players and Fans Around the World.
Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn thrives on creative freedom and bold game design. With titles such as Apex Legends, Titanfall, Star Wars™ Jedi: Fallen Order, and Medal of Honor: Above & Beyond, we bring stories to life for millions around the globe.
We are seeking a Hard Surface Artist to join our Apex Legends team. In this role you will create high‑quality mechanical assets that support gameplay and the visual identity of the Apex universe, including weapons, vehicles, supply bins, and world props.
You will work with Art Direction, Hard Surface Leads, Technical Artists, cross‑discipline partners, and external development teams to deliver assets that are technically sound, visually compelling, and meet performance and production requirements. You will support asset reviews, documentation, and production collaboration throughout development.
We want an artist who combines strong hard surface modeling skills with an understanding of real‑time asset creation and a passion for building memorable gameplay‑driven content. You are collaborative, adaptable, and committed to continuous improvement of both your craft and the quality of the game. You are comfortable guiding external partners through review and integration pipelines while maintaining Apex quality standards.
What you’ll do Create high‑quality hard surface assets that meet artistic, gameplay, and technical requirements.
Translate concept art and design requirements into production‑ready 3D assets for use in‑game.
Model, texture, and author materials for weapons, vehicles, props, and other gameplay‑related hard surface content.
Demonstrate strong understanding of hard surface construction, form, function, topology, and material definition.
Create efficient UV layouts, texture sets, and asset structures that support visual quality and performance targets.




Collaborate with Art Direction and Leads to execute visual targets and maintain consistency across the game.
Work with Technical Art and Engineering to evaluate assets in engine, troubleshoot issues, and ensure assets perform as intended.
Accurately estimate tasks, communicate progress, and proactively identify production risks or challenges.
Help improve workflows and production processes by identifying opportunities for efficiency and quality improvements.
Participate in external development reviews, providing clear, actionable feedback to external partners and helping drive assets toward Apex quality standards.
Support the creation and maintenance of outsourcing documentation, asset briefs, reference packages, and production guidance that enable external partners to execute successfully.
Collaborate with Leads and Senior Artists to identify, communicate, and resolve asset quality, production, and workflow challenges with external partners.
Contribute to external partner evaluations through timely content reviews, quality assessments, and feedback on deliverables.
Participate in regular syncs, reviews, and production discussions with external partners and internal stakeholders to ensure alignment on goals, priorities, and expectations.
Stay at the forefront of industry trends, emerging tools, and new technologies, helping the team adopt and evolve best practices.
Ideally you will have 3+ years of experience as a 3D Artist with a focus on hard surface asset creation.
A strong portfolio demonstrating high‑quality hard surface work, including mechanical design, materials, and real‑time game assets.
Strong understanding of hard surface modeling, topology, UVs, and PBR texturing workflows.
Experience creating game‑ready assets for up-to-date real‑time rendering pipelines.
Understanding of materials, shaders, and how assets are constructed for real‑time engines.
Experience working with technical constraints, optimization requirements, and engine integration.
Experience collaborating with Technical Art, Engineering, Design, and external development teams.

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📌 Modelshop Hardsurface Artist (Apex Legends) (British Columbia)
🏢 Respawn Entertainment
📍 British Columbia

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