04 Aug
|
NBCUniversal
|
Montreal
04 Aug
NBCUniversal
Montreal
Job Description NBCUniversal is building a large-scale, immersive interactive experience set within a modern world framework and were looking for a Lead Character Artist to own and drive character quality at scale.
This is a single posting covering three Lead Character Artist specializations: Lead Character Artist Face, Lead Character Artist Body & Crowd, Lead Character Artist Hair & Wardrobe Candidates may be strongest in one area, with working knowledge across others.
Youll partner closely with the Associate Art Director Characters , Technical Art, Animation, and Design teams to deliver believable, inclusive, and performant characters across hero and largescale population systems.
Core Responsibilities (All Tracks) Translate art direction into highquality, realtime character assets Lead, mentor, and review work from a team of character artists Own visual quality, consistency, and scalability across your specialty Partner with Tech Art, Animation and Design for seamless integration Build and evolve modular, scalable pipelines for largescale production Ensure assets meet performance, LOD, and runtime requirements Improve workflows and pipelines to support efficiency and growth Specialty Tracks (Candidates May Focus on One) 1.
Body & Crowd Systems Character body modeling, anatomy, and proportion systems Modular body variation and largescale population inclusivity Crowd systems, procedural character generation, and scalability Optimization, LODs, performance, and openworld density Relevant experience: modular characters, crowd workflows, Houdini/Mutable, population systems 2.
Hair & Wardrobe Hair, grooming, clothing, and layered wardrobe systems Grooming pipelines, cloth simulation, and runtime stability on multiple platforms.
Modular clothing and variation frameworks for large populations.
Realistic fashion, materials, and character presentation.
Relevant experience: XGen, Houdini Groom, Metahuman, cloth simulation, layered clothing systems 3.
Face & Facial Systems Facial modeling and likeness Modular facial systems and expressive realism Integration with facial rigs, animation, and performance capture UE5+ and Metahumanbased facial pipelines Relevant experience: facial anatomy, blendshapes, Metahuman, facial rigs, performance capture NBCUniversal dveloppe une exprience interactive immersive grande chelle, ancre dans un environnement contemporain, et recherche Chef.fe dquipe Artiste Personnage pour piloter la qualit des personnages grande chelle.
Il sagit dune offre unique couvrant trois postes spcialises soit: Chef.fe dquipe Artiste Personnage (Tete) , Chef.fe dquipe Artiste Personnage (Corps & Foule) et Chef.fe dquipe Artiste Personnage (Cheveux et Garde-Robe) .
Les candidat(e)s peuvent tre experts dans un domaine principal , tout en ayant une connaissance fonctionnelle des autres.
Vous collaborerez troitement avec le.la Directeur.trice Associ.e Personnages , ainsi quavec les quipes dArtistes Techniques, dAnimation et Design,
afin de crer des personnages crdibles, inclusifs et performants pour des systmes allant du hros aux populations grande chelle.
Responsabilits principales (toutes spcialits) Traduire la direction artistique en assets de personnages temps rel de haute qualit Encadrer, accompagner et valider le travail dune quipe dartistes personnages Garantir la qualit visuelle, la cohrence et la scalabilit dans votre domaine Collaborer avec les quipes dArtistes Techniques, Animation et Design pour une intgration fluide Concevoir et faire voluer des pipelines modulaires et scalables pour une production grande chelle Assurer le respect des contraintes de performance, LOD et runtime Amliorer les workflows et pipelines pour plus defficacit et dvolutivit Domaines de spcialisation (un domaine principal requis) 1.
Systmes Corps & Foule (Body & Crowd) Modlisation corporelle, anatomie et systmes de proportions Variations corporelles modulaires et inclusivit grande chelle Systmes de foule, gnration procdurale de personnages et scalabilit Optimisation, LOD, performance et densit en monde ouvert sur les plateformes haute-fidlit jusquaux plateformes mobiles Exprience pertinente : personnages modulaires, workflows de foule, Houdini/Mutable, systmes de population 2.
Cheveux & Garde-robe (Hair & Wardrobe) Cheveux, coiffures (grooming), vtements et systmes de superposition.
Pipelines de coiffures (grooming), simulation de tissu et stabilit en runtime avec solutions multiplateformes.
Structures modulaires de vtements pour des populations nombreuses Ralisme des matriaux, mode et prsentation des personnages.
Exprience pertinente: XGen, Houdini Groom, Metahuman, simulation de tissu, systmes de vtements multicouches 3.
Tte & Systmes faciaux Modlisation faciale et reproduction de ressemblance Systmes faciaux modulaires et ralisme expressif Intgration avec rigs faciaux, animation et capture de performance Pipelines faciaux sous UE5+ et Metahuman Exprience pertinente : anatomie faciale, blendshapes, Metahuman, rigs faciaux, capture de performance Qualifications A minimum of 7 years of experience in AAA game development experience, with extensive depth in character art Prior experience as a Lead on at least one shipped AAA title Proven people leadership and cross disciplinary collaboration Strong portfolio demonstrating realism, quality, and scalability Deep understanding of real time character pipelines Experience building modular,
reusable character systems Excellent communication and leadership skills Desire to think and explore innovative solutions Positive experience working with outsourcing partners or distributed teams.
Solid problem-solving mindset and ability to bridge creative and technical constraints.
Desired Characteristics Unreal Engine 5 production experience Procedural or systemic character workflows Experience working with outsourcing partners or large distributed teams Open world or large scale production experience Passion for inclusivity, realistic representation and believable populations Eligibility Requirements Interested candidates must apply to be considered.
Must be willing to work in our Montreal office a minimum of 4 days a week.
Must be legally authorized to work in Canada.
Must be willing to travel for work related business, if necessary Minimum de 7 ans dexprience en dveloppement de jeux AAA, avec expertise en character art Exprience pralable en tant que Lead sur au moins un titre AAA publi Exprience avre en management et collaboration interdisciplinaire Portfolio solide dmontrant ralisme, qualit et scalabilit Excellente comprhension des pipelines de personnages temps rel Exprience dans la cration de systmes modulaires et rutilisables Excellentes comptences en communication et leadership Curiosit et volont dexplorer des solutions innovantes Exprience positive de collaboration avec des partenaires d''externalisation ou des quipes distribues.
Forte capacit de rsolution de problmes et aptitude faire le lien entre contraintes cratives et techniques.
Atouts souhaits Exprience en production avec Unreal Engine 5 Exprience avec des workflows procduraux ou systmiques Exprience avec des partenaires externes ou quipes distribues Exprience en production open world ou grande chelle Intrt pour linclusivit, la reprsentation et la cration de populations crdibles Exigences dadmissibilit Les personnes intresses doivent soumettre leur candidature afin dtre considres.
Doit tre dispose travailler dans nos bureaux de Montral au minimum quatre (4) jours par semaine.
Doit tre lgalement autorise travailler au Canada.
Doit tre dispose se dplacer pour des raisons professionnelles, au besoin.
Additional Information As part of our selection process, external candidates may be required to attend an in-person interview with an NBCUniversal employee at one of our locations prior to a hiring decision. NBCUniversal''s policy is to provide equal employment opportunities to all applicants and employees without regard to race, color, religion, creed, gender, gender identity or expression, age, national origin or ancestry, citizenship, disability, sexual orientation, marital status, pregnancy, veteran status, membership in the uniformed services, genetic information, or any other basis protected by applicable law.
If you are a qualified individual with a disability or a disabled veteran and require support throughout the application and/or recruitment process as a result of your disability, you have the right to request a reasonable accommodation.
You can submit your request to .
📌 Lead Character Artist (Body/Crowd, Face, Hair & Wardrobe) / Chef.fe d’équipe Artiste Personnage (Tête, Corps & Foule, Cheveux & Vêtements)
🏢 NBCUniversal
📍 Montreal