03 Aug
|
Room 8 Group
|
Quebec City
03 Aug
Room 8 Group
Quebec City
Become a pivotal Technical Artist at Room 8 Group, specializing in executing high-fidelity biomes for games. Collaborate with a creative team to achieve stunning natural settings. This position calls for a Technical Artist with extensive knowledge in PCG systems to enhance Room 8 Group's game offerings. You'll work in close coordination with setting artists and engineers, tackling rendering challenges while ensuring performance and visual excellence.
Your role will combine art and technology to produce captivating game worlds. Key Responsibilities:
Design and support real-time PCG systems across projects
Drive vegetation and clutter generation for immersive environments
Optimize shader materials and wind animation systems
Ensure biomes perform well in terms of memory usage
Collaborate on biome-related rendering and tooling initiatives Requirements:
Experience as a Technical Artist, preferably in gaming
Strong grasp of PCG systems and rendering techniques
Proficiency in shader development and lighting
Familiarity with tools like SpeedTree or Houdini
Explicit communication with team members across disciplines Contribute your expertise to deliver high-quality environments at Room 8 Group.
📌 Room 8 Group Technical Artist Role Quebec City
🏢 Room 8 Group
📍 Quebec City