Join Wizards of the Coast as a Principal Cinematics Designer, leading the creation of interactive cinematic experiences in a current AAA game. Utilize your expertise to craft compelling narratives and gameplay. In this role, you will report to the Cinematic Director and collaborate with diverse teams to translate narrative content into immersive in-engine experiences.
With over eight years of relevant experience, you will leverage tools like Unreal Engine Sequencer to design cinematic sequences that engage players and enhance storytelling. Your dedication to upholding design standards will help shape the future of game experiences. Key Responsibilities:
Design and implement cinematic sequences using Unreal Engine Sequencer
Translate narrative scripts into interactive cinematic moments
Define cinematics design standards for the project
Collaborate with animation teams for solid performances
Work with Engineering to improve cinematic workflows Requirements:
8+ years in cinematic design or game development
Experience on AAA games with branching narratives
Expert in Unreal Engine Sequencer
Robust grasp of cinematic language and storytelling
Ability to coordinate across multiple teams Bring your narrative and cinematic expertise to Wizards of the Coast, fueling extraordinary game experiences.
📌 Principal Cinematics Designer At Wizards Montreal
🏢 Socket.dev
📍 Montreal
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