Join Unity as a Senior Graphics Engineer on the Shader Systems team. Drive innovation in shader management and cross-platform rendering while collaborating with diverse teams. In this senior role, you'll focus on enhancing our shader technologies to streamline workflows and improve rendering capabilities.
Collaborating closely with other graphics teams, you will develop a high-performance shader management system and tackle various challenges within the shader tech stack. Your expertise will help ensure successful integration of Unity shaders across numerous platforms and performance levels. Key Responsibilities:
Develop a high-quality shader management system
Improve existing systems for performance and stability
Collaborate with teams to enhance engine features
Enable shader interoperability across platforms
Build automated tests for current features
Requirements:
Proficient in C++ and shader languages
Solid understanding of real-time 3D graphics
Excellent communication skills with stakeholders
Experience with rendering architectures
Familiarity with Unity engine and pipelines
Bring your shader expertise to Unity, driving performance and collaboration in the graphics domain.
📌 Senior Shader Systems Engineer Unity Montreal
🏢 Unity
📍 Montreal
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