Become a pivotal Technical Artist at Room 8 Group, specializing in executing high-fidelity biomes for games. Collaborate with a creative team to achieve stunning natural environments.
This position calls for a Technical Artist with extensive knowledge in PCG systems to enhance Room 8 Group's game offerings. You'll work in close coordination with environment artists and engineers, tackling rendering challenges while ensuring performance and visual excellence. Your role will combine art and technology to produce captivating game worlds.
Key Responsibilities:
• Design and support real-time PCG systems across projects
• Drive vegetation and clutter generation for immersive environments
• Optimize shader materials and wind animation systems
• Ensure biomes perform well in terms of memory usage
• Collaborate on biome-related rendering and tooling initiatives
Requirements:
• Experience as a Technical Artist, preferably in gaming
• Robust grasp of PCG systems and rendering techniques
• Proficiency in shader development and lighting
• Familiarity with tools like SpeedTree or Houdini
• Clear communication with team members across disciplines
Contribute your expertise to deliver high-quality environments at Room 8 Group.
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📌 Room 8 Group Technical Artist Role (Quebec City)
🏢 Room 8 Group
📍 Quebec City
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