Lead Technical Artist / Artiste technique principal(e) (Montreal)

Lead Technical Artist / Artiste technique principal(e) (Montreal)

31 Jul
|
NBCUniversal
|
Montreal

31 Jul

NBCUniversal

Montreal

Job Description As a Lead Technical Artist , you are responsible for defining and driving the technical art vision, standards, workflows, and execution across the project.

You sit at the intersection of Art, Design, Engineering, Animation, UI, Audio, and Production, ensuring that the project''s visual ambition remains achievable, scalable, performant, and maintainable across PC, console, and mobile platforms.

You are both a strategic leader and a hands-on problem solver, overseeing the technical health of the project while building the systems, pipelines, and teams that enable content creators to work efficiently and effectively.

Your role is to ensure technical art is a force multiplier for the entire development organization.

Lead, mentor, and grow the Technical Art organization, including hiring, performance management, career development, and technical leadership across all technical art disciplines.

Define and enforce technical art standards, workflows, performance budgets, and content requirements across characters, animation, gameplay, VFX, environments, UI, and audio.

Own the technical art strategy for Unreal Engine 5 across PC, console, and mobile platforms, ensuring that content scales appropriately while maintaining visual quality and runtime performance.

Partner closely with Engineering to drive engine extensions, rendering features, content validation systems, automation, build pipelines, custom asset workflows, profiling tools, and platform optimization initiatives.

Own and evolve the project''s content pipeline strategy from DCC tools through Unreal Engine and deployment workflows.

Establish standards for asset ingestion, validation, automation, CI/CD integration, and creator-facing tooling.

Drive cross-disciplinary alignment between Art, Design, Animation, Gameplay Engineering, Rendering Engineering, Tools Engineering, and Production.

Ensure technical constraints and content requirements are clearly understood and effectively implemented.

Provide technical leadership for character pipelines, rigging systems, shaders, materials, animation technologies, gameplay VFX, runtime interactions, and content optimization workflows.

Build and oversee tooling and automation using Unreal Engine tooling frameworks, Python, and DCC scripting to improve productivity, consistency, and content quality across the project.

Define and maintain platform performance budgets, profiling methodologies, validation rules, and optimization standards, with particular attention to mobile scalability, memory constraints, thermals, battery usage, and rendering cost.

Establish and maintain robust documentation, onboarding processes, standards, and technical guidance to ensure teams can successfully scale and operate with confidence.

Review technical art work across the project and provide clear, actionable feedback that improves quality, performance, maintainability, and scalability.

Partner with leadership to define and execute the long-term technical art roadmap as the project evolves into a scalable platform.

Serve as the escalation point for the most complex technical art, content pipeline, performance, and tooling challenges on the project.

Stay current with industry trends, Unreal Engine advancements, content creation technologies, rendering techniques, tooling practices, automation frameworks, and mobile platform developments.

En tant qu Artiste technique principal(e) , vous tes responsable de dfinir et de piloter la vision, les normes, les flux de travail et lexcution en art technique pour lensemble du projet.

Vous uvrez lintersection de lArt, du Design, de lIngnierie, de lAnimation, de lUI, de lAudio et de la Production, en veillant ce que lambition visuelle du projet demeure ralisable, volutive, performante et maintenable sur les plateformes PC, console et mobile.

Vous tes la fois un leader stratgique et une personne de terrain capable de rsoudre des problmes complexes.

Vous supervisez la sant technique du projet tout en dveloppant les systmes, pipelines et quipes qui permettent aux crateurs de contenu de travailler efficacement.

Votre rle consiste faire de lart technique un vritable multiplicateur de performance pour lensemble de lorganisation de dveloppement.

Responsabilits Diriger, encadrer et faire voluer lorganisation dArt technique, notamment en matire de recrutement, de gestion de la performance, de dveloppement de carrire et de leadership technique dans toutes les disciplines de lart technique.

Dfinir et faire respecter les normes en art technique, les flux de travail, les budgets de performance et les exigences de contenu pour les personnages, lanimation, le gameplay, les effets visuels (VFX), les environnements, linterface utilisateur (UI) et laudio.

Dfinir et piloter la stratgie dart technique sous Unreal Engine 5 pour les plateformes PC, console et mobile, en veillant ce que le contenu soit volutif tout en maintenant la qualit visuelle et les performances lexcution.

Collaborer troitement avec les quipes dingnierie afin de dvelopper des extensions moteur,



des fonctionnalits de rendu, des systmes de validation de contenu, des processus dautomatisation, des pipelines de build, des flux de travail dactifs personnaliss, des outils de profilage et des initiatives doptimisation des plateformes. tre responsable de la stratgie des pipelines de contenu du projet, depuis les outils DCC jusqu Unreal Engine et aux processus de dploiement. tablir des normes pour limportation des actifs, la validation, lautomatisation, lintgration CI/CD et les outils destins aux crateurs.

Assurer lalignement interdisciplinaire entre les quipes Art, Design, Animation, Ingnierie Gameplay, Ingnierie du rendu, Ingnierie des outils et Production.

Veiller ce que les contraintes techniques et les exigences de contenu soient clairement comprises et efficacement mises en uvre.

Fournir un leadership technique pour les pipelines de personnages, les systmes de rigging, les shaders, les matriaux, les technologies danimation, les VFX de gameplay, les interactions en temps rel et les processus doptimisation du contenu.

Concevoir et superviser des outils et solutions dautomatisation laide des frameworks doutillage Unreal Engine, de Python et de scripts DCC afin damliorer la productivit, la cohrence et la qualit du contenu.

Dfinir et maintenir les budgets de performance, les mthodologies de profilage, les rgles de validation et les standards doptimisation des plateformes, avec une attention particulire lvolutivit mobile, aux contraintes mmoire, la gestion thermique, la consommation nergtique et aux cots de rendu. tablir et maintenir une documentation robuste, des processus dintgration, des normes et des guides techniques afin de permettre aux quipes dvoluer efficacement et en toute confiance.

Rviser le travail dart technique sur lensemble du projet et fournir une rtroaction claire et exploitable visant amliorer la qualit, la performance, la maintenabilit et lvolutivit.

Collaborer avec la direction afin de dfinir et dexcuter la feuille de route long terme de lart technique mesure que le projet volue vers une plateforme volutive.

Agir comme point descalade pour les dfis les plus complexes lis lart technique, aux pipelines de contenu, la performance et aux outils du projet.

Se tenir jour quant aux tendances de lindustrie, aux avances dUnreal Engine, aux technologies de cration de contenu, aux techniques de rendu, aux pratiques doutillage, aux cadres dautomatisation et aux volutions des plateformes mobiles.

Qualifications 8+ years of professional experience in Technical Art, with at least 2+ years leading teams and driving technical direction across multiple disciplines.

Experience shipping one or more games as a Technical Artist, ideally across multiple platforms including mobile.

Deep expertise in Unreal Engine 5, including Blueprints, Animation Blueprints, Control Rig, Niagara, Material Editor, Unreal tooling frameworks, and content pipelines.

Strong understanding of the full technical art stack, including character pipelines, rigging, skinning, animation systems, VFX integration, shaders, materials, rendering, UI, optimization, and content workflows.

Experience building production tooling, automation systems, asset validation frameworks, and content pipelines.

Solid scripting skills using Python, with experience integrating DCC workflows and Unreal Engine tooling.

Experience with MEL, Max

Script, or similar scripting languages is a plus.

Strong understanding of profiling, optimization, and performance analysis across PC, console, and mobile platforms.

Experience working closely with engineers on engine-level features, platform optimization, content systems, and tooling architecture.

Excellent communication skills with the ability to translate between art, design, production, and engineering teams.

Demonstrated leadership experience building strong teams through clear standards, mentorship, feedback, and trust.

Desired Characteristics: Experience leading Technical Art across multiple disciplines including gameplay, characters, animation, VFX, UI, environments, mobile, and pipeline development.

Experience building and scaling technical art organizations in AAA or large-scale game productions.

Deep familiarity with DCC ecosystems and their integration into Unreal Engine production pipelines.

Experience with Unreal Engine systems such as Niagara, Control Rig, Animation Blueprints, Gameplay Ability System, Material Editor, and Blueprint-driven workflows.

Experience designing creator-facing tools, automation systems, validation frameworks, and scalable content pipelines.

Experience with HLSL, shader development, material optimization,



rendering performance analysis, and graphics debugging workflows.

Strong understanding of mobile rendering constraints, mobile GPU architectures, memory budgets, thermal limitations, and sustained performance considerations.

Experience supporting live-service, UGC, creator-focused, or platform-oriented products.

Proven ability to improve team efficiency through tooling, automation, documentation, and workflow design.

Strong understanding of game feel, player feedback systems, animation-driven interactions, and the relationship between gameplay and presentation. A passion for empowering artists, improving workflows, and building scalable technical foundations that enable creative teams to do their best work.

Plus de 8 ans dexprience professionnelle en art technique, dont au moins 2 ans diriger des quipes et dfinir lorientation technique travers plusieurs disciplines.

Exprience de mise en march dau moins un jeu vido titre dArtiste technique, idalement sur plusieurs plateformes, y compris mobile.

Expertise approfondie dUnreal Engine 5, incluant Blueprints, Animation Blueprints, Control Rig, Niagara, Material Editor, frameworks doutillage Unreal et pipelines de contenu.

Solide comprhension de lensemble de la pile technologique lie lart technique, notamment les pipelines de personnages, le rigging, le skinning, les systmes danimation, lintgration VFX, les shaders, les matriaux, le rendu, lUI, loptimisation et les flux de contenu.

Exprience dans la cration doutils de production, de systmes dautomatisation, de cadres de validation dactifs et de pipelines de contenu.

Excellentes comptences en scripting avec Python, incluant lintgration de flux de travail DCC et doutils Unreal Engine.

Une exprience avec MEL, Max

Script ou des langages similaires constitue un atout.

Solide comprhension du profilage, de loptimisation et de lanalyse des performances sur PC, consoles et plateformes mobiles.

Exprience de collaboration troite avec les quipes dingnierie sur des fonctionnalits moteur, loptimisation des plateformes, les systmes de contenu et larchitecture des outils.

Excellentes aptitudes en communication et capacit faire le lien entre les quipes artistiques, de design, de production et dingnierie.

Exprience dmontre de leadership permettant de btir des quipes performantes grce des standards clairs, du mentorat, une rtroaction efficace et un climat de confiance.

Atouts recherchs Exprience de direction en art technique couvrant plusieurs disciplines, notamment le gameplay, les personnages, lanimation, les VFX, lUI, les environnements, le dveloppement mobile et les pipelines de production.

Exprience dans la cration et la croissance dorganisations dart technique au sein de productions AAA ou de jeux grande chelle.

Connaissance approfondie des cosystmes DCC et de leur intgration dans les pipelines de production Unreal Engine.

Exprience avec des systmes Unreal Engine tels que Niagara, Control Rig, Animation Blueprints, Gameplay Ability System, Material Editor et les flux de travail bass sur Blueprint.

Exprience dans la conception doutils destins aux crateurs, de systmes dautomatisation, de cadres de validation et de pipelines de contenu volutifs.

Exprience avec HLSL, le dveloppement de shaders, loptimisation des matriaux, lanalyse des performances de rendu et les processus de dbogage graphique.

Excellente comprhension des contraintes de rendu mobile, des architectures GPU mobiles, des budgets mmoire, des limites thermiques et des considrations lies aux performances soutenues.

Exprience avec des produits de type live-service, UGC (contenu gnr par les utilisateurs), orients crateurs ou plateformes.

Capacit dmontre amliorer lefficacit des quipes grce aux outils, lautomatisation, la documentation et la conception de processus.

Bonne comprhension du game feel , des systmes de rtroaction aux joueurs, des interactions pilotes par lanimation ainsi que de la relation entre le gameplay et la prsentation.

Passion pour lautonomisation des artistes, lamlioration des flux de travail et la cration de fondations techniques volutives permettant aux quipes cratives de raliser leur meilleur travail.

Additional Information As part of our selection process, external candidates may be required to attend an in-person interview with an NBCUniversal employee at one of our locations prior to a hiring decision. NBCUniversal''s policy is to provide equal employment opportunities to all applicants and employees without regard to race, color, religion, creed, gender, gender identity or expression, age, national origin or ancestry, citizenship, disability, sexual orientation, marital status, pregnancy, veteran status, membership in the uniformed services, genetic information, or any other basis protected by applicable law.

If you are a qualified individual with a disability or a disabled veteran and require support throughout the application and/or recruitment process as a result of your disability, you have the right to request a reasonable accommodation.

You can submit your request to AccessibilityS.

📌 Lead Technical Artist / Artiste technique principal(e) (Montreal)
🏢 NBCUniversal
📍 Montreal

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