30 Jul
|
Full Circle Studio
|
Edmonton
30 Jul
Full Circle Studio
Edmonton
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Part of a community that connects across the globe. an online, free-to-play skateboarding sandbox set in an ever-evolving world. Join us to do the best work of your career and help shape the future of this iconic franchise.
We are looking for specialization in gameplay animation realization, with a focus on the implementation of runtime animation systems and state machines (Note: This is NOT a rigging role.). You will use EA's proprietary Frostbite engine to help realize the vision of the animation team and push character animation to new levels of believability.
The Senior Technical
Animator will report to the Animation Director. Work with the animation team to implement animation content using EA's proprietary Frostbite engine & editor Work with the Animation Software Engineers, together with the Animation Director, to solve and implement animation system challenges using EA's proprietary Frostbite engine & editor Ensure that the animation team can achieve a high level of fluidity and believability with the animations at run time i.e. smooth transitions, natural weight shifts, variety and depth Ensure that the responsiveness and overall design of the character motions conform to the goals of the design team Help to design and coordinate the animation workloads for the project (from a more technical perspective) Help to establish efficient pipelines and procedures 5+ years experience using proprietary animation tools and setting up animation state machines with an established game engine i.e.
Experience working on at least one title that shows more advanced locomotion/animation techniques, that your position has been important to realizing ~ In-depth experience working with core animation implementation techniques, for example: motion matching, parametric blends, additive & model space layering, phase matching, IK solutions and ragdoll ~ Experience working with both animation-driven and physics-driven gameplay systems with an understanding of the requirements for root/trajectory motion ~ A understanding of animation principles and anatomy ~ Experience working on sizeable animation related challenges ~ Cross discipline collaboration with multiple disciplines including designers and software engineers Bonus If You Have Experience working with Motion Synthesis is a huge asset Motion editor or key-frame animator experience Some experience with MEL, Python, C# or C++ During the interview process you will be asked to discuss your individual contributions, including what you built, how you built it, the technical challenges you solved, and how you collaborated with gameplay engineers, designers, and other cross-functional partners. Victoria) $114,300 - $156,200 CAD For Canada,
we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP advantages up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.
About Electronic Arts: We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more.
Electronic
Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law.
EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law. #
📌 ANIMATION - Senior Animator (Edmonton)
🏢 Full Circle Studio
📍 Edmonton