30 Jul
|
Respawn Entertainment
|
Vancouver
30 Jul
Respawn Entertainment
Vancouver
Founded in 2010, Respawn was created with the philosophy that when talented people have creative freedom, they’ll make extraordinary games that achieve the unexpected.
Respawn
Entertainment is the Academy Award-winning studio behind critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order, Star Wars™ Jedi: Survivor, and Medal of Honor: As a collective of creative developers, we have launched some of the industry’s most critically and commercially successful games. We truly love what we do and want to share our passion with players worldwide. We are looking for a Principal Technical Artist - Rendering to join our Apex Legends team to help design and deliver future-forward rendering and content creation capabilities.
As a Principal Technical Artist on the project, you will be working within a multidisciplinary R&D; group specifically focused on shaders, lighting, and asset authoring improvements. Our ideal candidate is not just an expert in their technical craft, but is an accomplished project manager who can pull together an initiative, drive its implementation, and carry it across the finish line into production. This role is an opportunity to participate in dedicated, long term R&D; initiatives.
Design, implement, and deliver new solutions that increase efficiency, capabilities, and quality for shaders and lighting across the game. Be a champion for technology that meets high performance expectations and technical constraints. Test and validate new rendering systems, set best practices, and train content teams on their use.
Be a champion of high performance and optimization,
establishing how to wring the most out of our systems and guiding our content teams with best practices. 12+ years of professional game development experience. Expertise in designing and implementing shaders that satisfy artistic workflows and performance goals. High level of proficiency with shader programming in HLSL, GLSL, or similar languages.
Broad knowledge of modern real time lighting techniques and problem spaces, and the ability to understand their impact and ramifications on art pipelines. Comfortable working with proprietary technology that ships on a wide range of platforms with performance as a top priority. Ability to design scalable solutions that adapt to specific hardware specs, ideally without incurring additional art authoring burden.
Able to demonstrate a pragmatic approach to cost, risk, and tradeoffs when considering new technology. The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full time employees.
Certain roles may also be eligible for bonus and equity.
For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.
Victoria) $138,700 - $199,900 CAD About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more.
Electronic
Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law.
EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law. #
📌 Principal Rendering Technical Artist (Apex Legends) (Vancouver)
🏢 Respawn Entertainment
📍 Vancouver