30 Jul
|
Respawn Entertainment
|
Vancouver
30 Jul
Respawn Entertainment
Vancouver
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Part of a community that connects across the globe.
Electronic
Arts creates next-level entertainment experiences that inspire players and fans around the world. Part of a community that connects across the globe. Founded in 2010, Respawn was created with the philosophy that when talented people have creative freedom, they’ll make extraordinary games that achieve the unexpected.
Respawn
Entertainment is the Academy Award‑winning studio behind critically acclaimed multi‑platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order, Star Wars™ Jedi: Survivor, and Medal of Honor: As a collective of creative developers, we have launched some of the industry’s most critically and commercially successful games. We truly love what we do and want to share our passion with players worldwide. This role is an opportunity to contribute to new asset pipelines and work in a multidisciplinary R&D; group.
Co‑develop new surfacing strategies and pipelines in collaboration with rendering, technical art, and craft experts. Build, curate, and maintain a high quality shared material library. Help design material systems or layered materials with an understanding of complex surface interactions.
Contribute to tools and pipelines leveraging subject matter expertise in Substance Painter/Designer, Houdini Copernicus, or other related DCC tools. Be a champion for technology that meets high performance expectations and technical constraints. Help test and validate new rendering and lighting features. 12+ years of professional game development experience.
~ Portfolio demonstrating a wide range of high quality materials and a mastery of PBR. ~ Direct production experience building shared material libraries that have been brought to market at a AAA scale and quality. ~ Experience in live service titles, seasonal content, cosmetics, or character customization systems is a plus. ~ Experience collaborating with technical disciplines on standing up new pipelines. ~ Capability to author materials or shaders as proof of concept or visual targets is a plus. ~ Comfortable working with proprietary technology that ships on a wide range of platforms with performance as a top priority. ~ Strong ability to clearly communicate, both verbally and in writing, create documentation, training materials, or mentoring junior artists.
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. Victoria) *$133,500 - $186,400 CAD In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees.
Certain roles may also be eligible for bonus and equity.
For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top‑up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.
About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well‑being support, retirement savings, paid time off, family leaves, complimentary games, and more.
Electronic
Arts is an equal prospect employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law.
EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law. #
📌 Senior Asset Artist - Remote (Vancouver)
🏢 Respawn Entertainment
📍 Vancouver