Technical Artist (Toronto)

Technical Artist (Toronto)

19 Apr
|
High Voltage Software
|
Toronto

19 Apr

High Voltage Software

Toronto

High Voltage is searching for a highly skilled Technical Artist to join our team. A successful candidate should have a broad knowledge of art creation for games. They should be able to combine geometry, materials, effects and Unreal Engine Blueprints to create complex art. They are self‑sufficient, skilled, experienced, and reliable experts in their discipline. They are a team player that actively fosters a collaborative and supportive work environment, and are dedicated to maximizing team and department performance. They proactively share techniques, solutions, and best practices with the entire art team.

https://www.artstation.com/highvoltagesoftware

Responsibilities

Create complex materials for characters, weapons, environments, and large world set pieces.

Support all teams with Blueprint management and setup for interactable items, weapons, environments, and other gameplay elements.

Establish workflows and tools for other artists to utilize when creating unique assets in DDC packages and Unreal.

Execute on a range of visual effects styles from realistic to stylized.

Work with engineers and artists to optimize content for many platforms.

Manage multiple complex tasks concurrently.

Join High Voltage, and let us supercharge your future!

Qualifications

3+ years of professional technical art experience in the game industry with at least one shipped title.

Strong online portfolio or reel submitted showcasing game technical art.

Experienced with the Unreal Engine 4 or 5 art pipeline, working with blueprints, material editor, and technical systems (Foliage, Landscape, RVT, PCG, Water, etc.).

Experienced knowledge of PBR principles and material editors.

Experience modeling and using texturing packages such as Substance Designer and Painter.

Abilities in secondary areas such as modeling, skinning, animation, proceduralism, scripting or lighting.

Desire and knowledge of how to push Unreal Engine further.





Desire to work with a team and own features and initiatives from inception to ship.

Experience working on multiple platforms.

Excellent time management and organizational skills.

Must be able to take critique and art direction.

Passion for video games.

Bonus Points

Experience working with Niagara systems.

Experience working with Lumen and TOD sequenced based lighting.

Creating tools, automation, generators and/or proceduralism.

Experience working on multiple platforms and knowledge of optimization workflows for Gen 9, Gen 8, and mobile platforms.

Experience working on multiplayer games.

How To Apply

Resume + portfolio link required.

An art test may be required as part of the process.

If you’d like to be part of building a visually stunning game and this sounds like a challenge for which you’ve been looking, we’d love to hear from you. Please submit your resume with a portfolio and we’ll be in touch soon.

This position is Employee Referral Bonus Eligible

As a member of our team, you’ll enjoy the following:

Opportunity to work on some of the biggest AAA games in the industry

Great work‑life balance

Collaborative and casual work environment

Competitive salary

Comprehensive benefits package including medical, dental and vision

RRSP matching

Salary range: $77,500 CAD to $87,500 CAD

*Whilst this position is being offered on a remote basis, we are only able to consider applicants who are currently located in ON or BC.

High Voltage Software is an Equal Prospect Employer and does not discriminate on the basis of race, color, religion, sex, age, national origin, disability, veteran status, sexual orientation or any other classification protected by Federal, State or local law.

Role Information: EN Studio: High Voltage Location: Americas, Canada Area of Work: Art Services Service: Create Employment Type: Full Time, Permanent Working Pattern: Remote

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📌 Technical Artist (Toronto)
🏢 High Voltage Software
📍 Toronto

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