[CTD-21] - Product Owner, Cloud, Mobile

[CTD-21] - Product Owner, Cloud, Mobile

26 Aug

26 Aug



Position Overview

Are you ready to join drive the future of Maya beyond the desktop?Autodesk is looking for a talented individual to join our team as a Cloud/Mobile Product Owner.You will be an individual that loves animation and wants to represent our customers.You will be driven for excellence and pushing the design of industry leading software packages that consistently are used in the biggest and best video games, feature films and animation productions around the globe.

Are you an individual that knows the difference between keyframes and motion capture, polygons vs NURBS, what makes a great mobile app,

and what moving to the cloud really means?Do you know how to listen to customers and clearly describe their needs in easily understood workflows?Do you have a deep understanding of animation, Maya and Arnold?Have you helped ship multiple AAA titles and/or feature films using virtualization and can speak for the industry?We are looking for you to help guide the future of Maya in a cutting edge environment.

Candidates for the Cloud/Mobile Product Owner role must demonstrate a deep understanding of virtualization as well as the key strengths & weaknesses of both working local & remote.Significant game development and feature film experience is essential, and working well with various clients simultaneous is expected.


Market Analysis:

- With the help of customer analytics, you will identify opportunities and define urgent and pervasive product requirements for targeted market segments

- Coordinate with product support, key accounts, and industry leaders to identify market needs and articulate customer feedback to product teams

- Identify competitive offerings and assess their strengths and weaknesses

- Directly engage with our communities on a variety of platforms to guide the voice and conversations

Leadership, Vision, Roadmaps:

- Define workflows and contribute to the roadmap for major content creation tools and pipelines—in collaboration with the development team and central partners.

- Comfortable working with a diverse group of designers and product managers.

- Participate in team strategic and operational planning.

- Keep aware of global industry trends in animation production and technology for major entertainment forms (e.g., video games, film, animation, etc.) and present to appropriate stakeholders on a regular, recurring basis.

- Maintain close relationships with production artists and engineers, to understand their needs, challenges and frustration to help drive optimal acceptance of designs


- Tell the story of Maya and the entertainment DCC ecosystem while differentiating products from competitive offerings

- Manage expectations with internal stakeholders and customers

- Inform key product stakeholders including company leadership of current and emerging market trends and representative customer feedback

- Identify, create, maintain, and leverage key relationships in target industries to enhance product awareness and adoption

- Connect with key industry thought leaders, including industry specialists, research analysts, press, and other influential parties

Minimum Qualifications

- Highly motivated, disciplined and self-directed with a commitment to excellence

- Exceptional planning, facilitation, dependency management, risk management & analysis skills

- Deep understanding of animating in Maya and how animators use our tools

- Understanding of modeling and key workflows like UVs, texturing, etc.

- Ability to execute and manage performance and expectations within a cross-functional, matrix management environment

- 5+ years of experience in production as an animator, modeling artist, TD, or generalist

- Excellent spoken and written communication skills with an ability to state things simply and persuasively for a variety of audiences - internal, external, business and technical

- Ability to communicate well to both technical and non-technical audiences

- Excellent presentation skills and ease in speaking in front of large groups.

- BA degree in 3D animation or equivalent diploma.

- Strong understanding of game development frameworks and methodologies.

- Strong understanding of feature film development and pipelines.

- Experience working on a team of 10-20 artists, engineers, and/or technical artists.

- Ability to foster a strong community with an emphasis on high performance and guaranteed delivery.

- Ability to adapt to changing pace and strategic decisions

- A strong grasp of competitor’s products, their strengths, weaknesses and target markets

Preferred Qualifications

- Familiarity with Scrum/Agile/ Lean Startup methodologies. Experience working in a rapid prototyping environment a plus

- Preference for collaborative work within an agile practice as a member of a multi-discipline team

- Preference for mobile app development experience

The original job offer can be found in Kit Job:

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